
Part of the sense of accomplishment in base builders is that you need things to be more efficient as your base expands more and more and more.

What do we get for an upgrade? 1 house is 8 ppl, 2 power, 1 oxygen. Most of the upgrades are fractional - take the housing.

Just pray to RNGeezus that you get lucky to reduce that time. Now be prepared to lose another hour in attempts at getting enough bodies to keep things running. Even after you spent all the time and points to get the coal efficiency upgrades to the point that you are breaking even, the Anomaly comes in and burns up all your reserves until you have none left and everyone dies.Īlso, at the start, if you can even get past the RNG to make enough clones to expand, they start dying off around the time you make progress, so 3 steps forward, 2 steps back. The light towers take almost 50% of a generator, so 2 lights (which you have to have for expansion) and 1 house and 1 O2 generation eats up 130% of your available power. Those three people take up most of the 1 house that you need for them, plus 1 power and 1 air. I get 1 generator, which is supposed to do 20 power, but since no one has engineers until MUCH later in the game, you get a 40% penalty and only get 12 power for if you have 3 people working it. That sense of achievement is snuffed out with this game. One of the reasons that I play so many of these games is the joy of discovering the game mechanics, parsing through the tech tree to make my life easier and expanding my base.

After playing this game for 24 hours, between the awful save system and having to constantly reload saves, this game is not challenging, it's painfully difficult. I'll disagree with the two responders and agree with the op.
